How the game works

You shoot a basketball into a hoop using a pull and release mechanic. You get a valid score if you hit both checkmarks above and below the hoop but the score increases with wall bounces and by not touching the rim or the backboard (swish). If you miss the shot you get a negative score (miss).

Before each shot you are given a choice of picking one of three random boosters that affect scoring or how the game mechanics behave. For example making the ball smaller or adding a trajectory to the shot so you can see how the ball will fly upon release. Alternatively you can choose to select no booster and instead upgrade a booster you currently own that you feel aligns with your scoring strategy. Currently there are 20 different boosters available.

Basics (current version)

  • Full game run is 12 rounds, one ball shot each round
  • 20 boosters available


When will it be out?

The game is currently in development and I hope to finish it early in 2025. At the moment I'm doing the game design, artwork and development in Unity in my free time when I'm not busy with my day job and a family of five.


Current prototype

The playable build isn't completely bug free and is just meant as a means to be able to run through the game and get a basic feel of the shooting mechanic and how the boosters will affect scoring.


Roadmap

  • Prestige Levels — more challenging levels
  • Leaderboards

Download

Download
DribbleDeck-0-46-x.zip 12 MB
Download
Dribble Deck Privacy Policy.pdf 53 kB

Development log

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